Project-based construction education with simulations in a gaming environment

Goedert, J D and Rokooei, S (2016) Project-based construction education with simulations in a gaming environment. International Journal of Construction Education and Research, 12(3), pp. 208-223. ISSN 1557-8771

Abstract

Virtual Interactive Construction Education, (VICE)-Bridge, is a project-based pedagogical approach delivered in a simulated environment. The long-term goal of VICE is to develop a series of project-oriented simulations as serious games that deliver construction education in a situated context. VICE improves understanding at a level that parallels real world experiences. The project orientation allows the introduction of subjects for the context in which it is needed. Socio-demographic information is collected and matched to performance measures that include items like number of consultant hits, time to complete exercises, number of attempts, project cost and duration. Twenty-six college level construction students from a methods and equipment course completed the game. Performance was measured with pre- and post-construction content knowledge exercises consistent with the course content, performance measures built into the game, self-assessment surveys, and an exit survey. This project is unique in that it uses simulation in an educational game environment to introduce construction subject matter as needed within a project orientation. The project was shown to be both effective and engaging using evaluation techniques based on best practices for educational gaming research.;Virtual Interactive Construction Education, (VICE)-Bridge, is a project-based pedagogical approach delivered in a simulated environment. The long-term goal of VICE is to develop a series of project-oriented simulations as serious games that deliver construction education in a situated context. VICE improves understanding at a level that parallels real world experiences. The project orientation allows the introduction of subjects for the context in which it is needed. Socio-demographic information is collected and matched to performance measures that include items like number of consultant hits, time to complete exercises, number of attempts, project cost and duration. Twenty-six college level construction students from a methods and equipment course completed the game. Performance was measured with pre- and post-construction content knowledge exercises consistent with the course content, performance measures built into the game, self-assessment surveys, and an exit survey. This project is unique in that it uses simulation in an educational game environment to introduce construction subject matter as needed within a project orientation. The project was shown to be both effective and engaging using evaluation techniques based on best practices for educational gaming research.;

Item Type: Article
Uncontrolled Keywords: educational games; construction management; computer aided simulation; engineering education; concrete bridges; education; construction; games
Index terms: construction education, evaluation technique, gaming, performance measure, project cost, survey, best practice, duration, computer aided simulation, concrete bridge, exercise, engineering education, educational games
Subjects: modelling and simulation, health behaviours and lifestyles, data collection methods, evaluation and assessment methods, business, infrastructure and transport systems, project controls, professional education, educational technology, performance measurement, decision-making and reasoning, economics
Topics: Research Practice, Engineering Principles, Cost Management, Business Strategy, Health and Safety, Quality Management, Digital Applications, Time Control, Education
Descriptive scope: 4 PCEA

N.B. Descriptive scope is a count of how many of the five facets of empirical research are indicated by the words used in title, abstract and keywords. It is not intended as a judgement on the research; merely a count of the kind of word we would expect to indicate Phenomenon, Concepts, Theoretical framing, Empirical techniques, Analytical techniques. If all five are present, then a code of “5 PCTEA” will indicate this. If you feel the coding for this record is questionable, we welcome discussion around the terms we matched or the way we categorized them. The facet you would expect may not be coded, or a facet may be coded inappropriately. This can also bear on a larger question, of which facets should be treated as defining in construction management research. Please get in touch, and we will look at it. More details here