Enhancing construction hazard recognition with high-fidelity augmented virtuality

Albert, A; Hallowell, M R; Kleiner, B; Chen, A and Golparvar-Fard, M (2014) Enhancing construction hazard recognition with high-fidelity augmented virtuality. Journal of Construction Engineering and Management, 140(7): 04014024, ISSN 0733-9364

Abstract

Most construction safety management processes rely on the hazard recognition capability of workers. Hazards that remain unidentified can potentially result in catastrophic injuries and illnesses. As such, thorough hazard recognition is fundamentally essential to protect the health and well-being of the construction workforce. Despite its importance, recent research indicates that a large proportion of hazards remain unrecognized, exposing workers to unmitigated risks. Surprisingly, safety research has not adequately focused on developing specialized strategies to develop construction worker competency in hazard recognition. This paper reports a two-year research effort with the following objectives: (1) develop a high-fidelity augmented virtual environment [System for Augmented Virtuality Environment Safety (SAVES)] that helps develop workers' hazard recognition skill through risk-free learning and immediate feedback; (2) embed cognitive retrieval mnemonics to improve long-term retention of cues for construction hazards; (3) evaluate the effectiveness of the strategy as an intervention on active construction crew by using the multiple baseline testing approach. The first two objectives were accomplished through a combined effort from a panel of 14 subject matter experts and five academic researchers. This was followed by field experiments to test the hypothesis that the experience with SAVES improves the proportion of hazards identified by participants during subsequent field operations. The findings revealed that crews, on average, were able to only identify 46% of hazards prior to the introduction of the intervention, but were able to recognize 77% of hazards in the postintervention phase. This study represents the first endeavor to measure the effectiveness of augmented virtuality and serious gaming in developing hazard signal detection skills in construction field settings.

Item Type: Article
Uncontrolled Keywords: augmented virtuality; construction safety; hazard identification; hazard recognition; labor and personnel issues; safety training
Index terms: illness, hazard identification, retention, construction worker, safety training, testing, effectiveness, health and wellbeing, strategy, experiment, personnel, injury, virtuality, gaming, virtual environment, safety research, construction safety
Subjects: professional practice, practitioner, mental health and wellbeing, virtual reality, data collection methods, environmental health, information systems, health conditions and diseases, occupational health and safety management, financial risk, performance management, decision-making and reasoning, management
Topics: Digital Applications, Quality Management, Human Resources, Health and Safety, Business Strategy, Cost Management, Engineering Principles, Research Practice, Roles and Professions, Sustainability
Descriptive scope: 3 PCE

N.B. Descriptive scope is a count of how many of the five facets of empirical research are indicated by the words used in title, abstract and keywords. It is not intended as a judgement on the research; merely a count of the kind of word we would expect to indicate Phenomenon, Concepts, Theoretical framing, Empirical techniques, Analytical techniques. If all five are present, then a code of “5 PCTEA” will indicate this. If you feel the coding for this record is questionable, we welcome discussion around the terms we matched or the way we categorized them. The facet you would expect may not be coded, or a facet may be coded inappropriately. This can also bear on a larger question, of which facets should be treated as defining in construction management research. Please get in touch, and we will look at it. More details here