Du, J; Shi, Y; Zou, Z and Zhao, D (2018) COVR: Cloud-based multiuser virtual reality headset system for project communication of remote users. Journal of Construction Engineering and Management, 144(2): 04017109, ISSN 0733-9364
Abstract
Inefficient communication among project stakeholders is one of the most critical issues in the architecture, engineering, and construction (AEC) industry. In reality, it is difficult to create a common understanding about a project among key stakeholders located remotely. The recent progress of virtual reality (VR) makes it a promising approach for interactive visualization of design, construction, and facility management. However, the lack of interactions in VR, such as data interaction, human-building interaction, and human-human interaction, has impeded the adoption of VR in the AEC industry. To fill the gaps, this paper introduces a cloud-based multiuser VR headset system called collaborative virtual reality (CoVR) that facilitates interpersonal project communication in an interactive VR environment. CoVR provides not only a shared immersive experience, but also allows interactions with the underlying simulated world and face-to-face conversations in the virtual world. A real case was used to test the usability of the CoVR system, followed by a building inspection experiment in which 71 subjects were recruited to test the comparative advantages of CoVR. Results indicate that CoVR improves interpersonal interactions in the immersive virtual environment and enhances communications in construction projects. Users of CoVR tended to perform better in a building inspection task than those who were using a single-person VR system. In practice, CoVR is expected to help project stakeholders create a shared vision before construction work commences.
| Item Type: | Article |
|---|---|
| Uncontrolled Keywords: | building information modeling; cloud computing; information technologies; virtual reality |
| Index terms: | face, usability, experiment, cloud computing, project communication, visualization, information technology, construction project, project stakeholder, inspection, critical issue, building information modelling, interaction, immersive virtual environment, virtual reality, construction work |
| Subjects: | virtual reality, user-centered design, data collection methods, risk assessment, computing systems, operations management, psychology, design practice, professional development, production management, sociology, digital infrastructure, behavioral psychology, information systems, quality assurance |
| Topics: | Stakeholder Management, Risk Management, Information Management, Project Management, Research Practice, Organizational Design, Quality Management, Digital Applications, Design Practice |
| Descriptive scope: | 3 PCE |
N.B. Descriptive scope is a count of how many of the five facets of empirical research are indicated by the words used in title, abstract and keywords. It is not intended as a judgement on the research; merely a count of the kind of word we would expect to indicate Phenomenon, Concepts, Theoretical framing, Empirical techniques, Analytical techniques. If all five are present, then a code of “5 PCTEA” will indicate this. If you feel the coding for this record is questionable, we welcome discussion around the terms we matched or the way we categorized them. The facet you would expect may not be coded, or a facet may be coded inappropriately. This can also bear on a larger question, of which facets should be treated as defining in construction management research. Please get in touch, and we will look at it. More details here