Real-time interaction and cost estimating within immersive virtual environments

Balali, V; Zalavadia, A and Heydarian, A (2020) Real-time interaction and cost estimating within immersive virtual environments. Journal of Construction Engineering and Management, 146(2): 04019098, ISSN 0733-9364

Abstract

The architecture, engineering, and construction industry has increased the adoption of virtual reality (VR) tools and applications in recent years. VR is an extremely versatile tool for creating an environment through data entry. This paper addresses design-change issues during the preliminary design phase and leverages end-user satisfaction through the use of collaborative functions in a VR environment for material cost estimation. In this regard, the research proposes a VR-based framework for interior finish material selection, incorporating both visual aesthetics and associated cost impacts. A systematic approach for converting building information models into interactive VR models is presented. The output of this system is validated in a case study where through an interactive and immersive environment, stakeholders can interact with the three-dimensional model and visually receive an updated cost estimate in real time. The proposed approach can effectively assist different stakeholders in selecting their desired interior finish materials and change orders. The basis of the developed model benefits and practical applications such as end-user design involvement, end-user satisfaction, and reduction of design changes are further discussed throughout the paper.

Item Type: Article
Uncontrolled Keywords: building information modeling; cost estimation; design change; virtual reality
Index terms: user satisfaction, preliminary design, cost estimating, design change, virtual reality, real time, immersive virtual environment, interaction, construction industry, cost estimate, case study, building information modelling, change order, aesthetic
Subjects: project controls, information systems, behavioral psychology, industry analysis, factor and component analysis, design practice, contractual condition, financial and cost management, contractual arrangements, client relations, virtual reality, data collection methods
Topics: Time Control, Contract Administration, Design Practice, Digital Applications, Procurement, Stakeholder Management, Research Practice, Cost Management
Descriptive scope: 4 PCTE

N.B. Descriptive scope is a count of how many of the five facets of empirical research are indicated by the words used in title, abstract and keywords. It is not intended as a judgement on the research; merely a count of the kind of word we would expect to indicate Phenomenon, Concepts, Theoretical framing, Empirical techniques, Analytical techniques. If all five are present, then a code of “5 PCTEA” will indicate this. If you feel the coding for this record is questionable, we welcome discussion around the terms we matched or the way we categorized them. The facet you would expect may not be coded, or a facet may be coded inappropriately. This can also bear on a larger question, of which facets should be treated as defining in construction management research. Please get in touch, and we will look at it. More details here