Analysis of youtube comments to inform the design of virtual reality training simulations to target emotional arousal

Patil, K R; Bhandari, S; Agrawal, A; Ayer, S K; Perry, L A and Hallowell, M R (2023) Analysis of youtube comments to inform the design of virtual reality training simulations to target emotional arousal. Journal of Construction Engineering and Management, 149(9): 04023077, ISSN 0733-9364

Abstract

Workplace safety remains a concern in the construction industry as fatality rates continue to rise. While hazard recognition training programs have been implemented using multimedia-based modules, their effects have not been broadly reflected on construction sites. In an effort to provide realistic and engaging training, a recent focus on virtual reality (VR) for an immersive learning experience has been shown to offer benefits to improve traditional lecture-based training. Such virtual environments can be especially useful for simulating hazard recognition tasks that are inaccessible in real-life settings due to the potential dangers they pose for trainees. However, due to the focus on applications for performance assessment and procedural training, strategic elicitation of emotional arousal, which has been shown to be a precursor to desired learning outcomes in hazard recognition training, has not been explored for construction-specific VR applications. To guide the development of such VR environments that target emotional arousal for learning, this study used opinion mining to catalogue the features that yield or inhibit an emotional reaction in similar video simulations posted on a public video sharing platform (YouTube). Design insights such as the need to provide agency in the simulations, introducing nonplayer characters in the scene, and the like, are presented. Here the authors discuss specific implementation strategies derived from the study findings that developers can use to elicit emotional arousal in a construction-specific virtual environment.

Item Type: Article
Index terms: strategy, construction site, virtual environment, workplace safety, agency, program, platform, learning outcome, performance assessment, implementation, construction industry, learning experience, module, virtual reality, mining
Subjects: learning methods, virtual reality, contractual arrangements, work location, digital design, software systems, management, architectural elements, student development, industry analysis, occupational health, sociology, geotechnical engineering, assessment methods
Topics: Health and Safety, Business Strategy, Engineering Principles, Research Practice, Procurement, Digital Applications, Design Practice, Human Resources, Site Management, Education
Descriptive scope: 3 PCT

N.B. Descriptive scope is a count of how many of the five facets of empirical research are indicated by the words used in title, abstract and keywords. It is not intended as a judgement on the research; merely a count of the kind of word we would expect to indicate Phenomenon, Concepts, Theoretical framing, Empirical techniques, Analytical techniques. If all five are present, then a code of “5 PCTEA” will indicate this. If you feel the coding for this record is questionable, we welcome discussion around the terms we matched or the way we categorized them. The facet you would expect may not be coded, or a facet may be coded inappropriately. This can also bear on a larger question, of which facets should be treated as defining in construction management research. Please get in touch, and we will look at it. More details here