Gao, W; Yan, X and Li, T (2024) Influencing factors and critical paths of virtual reality adoption by AEC enterprises based on TOE-SNA. Journal of Construction Engineering and Management, 150(2): 04023162, ISSN 0733-9364
Abstract
Virtual reality (VR) holds significant potential for the architecture, engineering, and construction (AEC) industry. However, its adoption by AEC enterprises remains relatively low. VR adoption is affected by many factors, and critical factors play essential roles and actively influence the adoption according to specific paths. Therefore, it is necessary to identify these critical factors and paths to improve VR adoption. However, there is currently a lack of research on key influencing factors and paths for AEC enterprises, which greatly hinders VR adoption. To bridge this gap, this study aims to identify the key influencing factors and critical paths for VR adoption in AEC enterprises, focusing on the organizational level. Drawing on the technology-organization-environment (TOE) theory, we categorize and analyze the factors affecting VR adoption. Through a questionnaire survey, we establish a direct connection between these factors and construct an adjacency matrix. Subsequently, we employ social network analysis (SNA) to visualize the social network relationship diagram and analyze network measures. Our findings reveal six critical factors and four critical paths that significantly influence VR adoption. By integrating the TOE-SNA method, this study quantifies the interaction relationship among various factors and identifies critical factors and paths, providing a theoretical foundation for VR adoption in AEC enterprises. Moreover, our research offers practical guidance for government, enterprises, and VR product suppliers to promote VR adoption, enhance adoption rates, and contribute to the long-term development of the industry in the digital transformation era.
| Item Type: | Article |
|---|---|
| Uncontrolled Keywords: | critical paths; influencing factors; social network analysis; technology-organization-environment theory; virtual reality adoption |
| Index terms: | survey, social network, critical path, social network analysis, drawing, questionnaire, critical factor, transformation, influencing factor, interaction, virtual reality |
| Subjects: | behavioral psychology, sociology, research methods, operations research, technical documentation, business, virtual reality, data collection methods, risk assessment |
| Topics: | Research Practice, Business Strategy, Risk Management, Design Practice, Digital Applications, Time Control |
| Descriptive scope: | 5 PCTEA |
N.B. Descriptive scope is a count of how many of the five facets of empirical research are indicated by the words used in title, abstract and keywords. It is not intended as a judgement on the research; merely a count of the kind of word we would expect to indicate Phenomenon, Concepts, Theoretical framing, Empirical techniques, Analytical techniques. If all five are present, then a code of “5 PCTEA” will indicate this. If you feel the coding for this record is questionable, we welcome discussion around the terms we matched or the way we categorized them. The facet you would expect may not be coded, or a facet may be coded inappropriately. This can also bear on a larger question, of which facets should be treated as defining in construction management research. Please get in touch, and we will look at it. More details here