Zhang, Y; Xiao, B and Li, X (2024) Integrating virtual reality and consensus models for streamlined built environment design collaboration. Journal of Construction Engineering and Management, 150(4): 04024010, ISSN 0733-9364
Abstract
Collaboration in design decision-making is a critical factor in enhancing the quality of built environments. However, several factors, such as the lack of clarity in the negotiation process, the diverse disciplinary backgrounds of stakeholders, and conformity bias, pose significant challenges, rendering the collaboration in built environment design time-consuming. To overcome these challenges and improve the efficiency of collaborative design, a novel solution that introduces a consensus model enhanced by virtual reality (VR) is proposed in this paper. The proposed model implements a structured decision-making process to foster fact-based discussions and minimize conflicts arising from personal biases. It ensures equal influence among all stakeholders, prevents the dominance of any single viewpoint, and offers personalized recommendations to guide stakeholders toward group consensus while respecting their initial preferences. The study leverages VR techniques to enhance communication and comprehension during design negotiations. The VR collaboration platform provides a robust visualization and user-friendly interface, empowering stakeholders to understand the decision-making process better and iteratively refine their preferences for optimal user satisfaction. By integrating VR, the burden traditionally placed on a moderator in group decision-making (GDM) is reduced, resulting in a more streamlined and efficient collaborative process. Additionally, stakeholders can conveniently communicate their preferences remotely through cloud services within the immersive VR collaboration environment, further enhancing the overall design collaboration experience. To the best knowledge of the authors, this study is the first attempt to combine a consensus model with VR to create a comprehensive solution that supports stakeholders in achieving consensus design solutions in the early design stage. This study contributes to the advancement of knowledge in the field of design collaboration by exploring the potential benefits of a VR-enhanced consensus model for GDM.
| Item Type: | Article |
|---|---|
| Uncontrolled Keywords: | built environment design; consensus building; consensus model; group decision-making; virtual reality |
| Index terms: | negotiation, early design stage, built environment, virtual reality, critical factor, decision-making process, platform, efficiency, design decision, visualization, preference, collaborative design, decision-making, bias, collaboration, user satisfaction, design collaboration, consensus building |
| Subjects: | risk assessment, virtual reality, client relations, design methods, conflict resolution, decision analysis, infrastructure and transport systems, collaborative management, management, design practice, performance management, decision-making and reasoning, digital design, design process, probability and distributions |
| Topics: | Business Strategy, Research Practice, Stakeholder Management, Risk Management, Digital Applications, Urban Studies, Design Practice, Quality Management, Organizational Design |
| Descriptive scope: | 3 PCA |
N.B. Descriptive scope is a count of how many of the five facets of empirical research are indicated by the words used in title, abstract and keywords. It is not intended as a judgement on the research; merely a count of the kind of word we would expect to indicate Phenomenon, Concepts, Theoretical framing, Empirical techniques, Analytical techniques. If all five are present, then a code of “5 PCTEA” will indicate this. If you feel the coding for this record is questionable, we welcome discussion around the terms we matched or the way we categorized them. The facet you would expect may not be coded, or a facet may be coded inappropriately. This can also bear on a larger question, of which facets should be treated as defining in construction management research. Please get in touch, and we will look at it. More details here