Assessing problem-solving skills in construction education with the virtual construction simulator

Castronovo, F (2016) Assessing problem-solving skills in construction education with the virtual construction simulator. PhD thesis, Pennsylvania State University, USA.

Abstract

The ability to solve complex problems is an essential skill that a construction and project manager must possess when entering the architectural, engineering, and construction industry. Such ability requires a mixture of problem-solving skills, ranging from lower to higher order thinking skills, composed of cognitive and metacognitive processes. These skills include the ability to develop and evaluate construction plans and manage the execution of such plans. However, in a typical construction program, introducing students to such complex problems can be a challenge, and most commonly the learner is presented with only part of a complex problem. To support this challenge, the traditional methodology of delivering design, engineering, and construction instruction has been going through a technological revolution, due to the rise of computer-based technology. For example, in construction classrooms, and other disciplines, simulations and educational games are being utilized to support the development of problem-solving skills. Previous engineering education research has illustrated the high potential that simulations and educational games have in engaging in lower and higher order thinking skills. Such research illustrated their capacity to support the development of problem-solving skills. This research presents evidence supporting the theory that educational simulation games can help with the learning and retention of transferable problem-solving skills, which are necessary to solve complex construction problems. The educational simulation game employed in this study is the Virtual Construction Simulator (VCS). The VCS is a game developed to provide students in an engaging learning activity that simulates the planning and managing phases of a construction project. Assessment of the third iteration of the VCS(3) game has shown pedagogical value in promoting students’ motivation and a basic understanding of construction concepts. To further evaluate the benefits on problem-solving skills, a new version of the VCS(4) was developed, with new building modules and assessment framework. The design and development of the VCS4 leveraged research in educational psychology, multimedia learning, human-computer interaction, and Building Information Modeling. In this dissertation the researcher aimed to evaluate the pedagogical value of the VCS4 in fostering problem-solving skills. To answer the research questions, a crossover repeated measures quasi-experiment was designed to assess the educational gains that the VCS can provide to construction education. A group of 34 students, attending a fourth-year construction course at a university in the United States was chosen to participate in the experiment. The three learning modules of the VCS were used, which challenged the students to plan and manage the construction process of a wooden pavilion, the steel erection of a dormitory, and the concrete placement of the same dormitory. Based on the results the researcher was able to provide evidence supporting the hypothesis that the chosen sample of construction students were able to gain and retain problem-solving skills necessary to solve complex construction simulation problems, no matter what the sequence with which these modules were played. In conclusion, the presented results provide evidence supporting the theory that educational simulation games can help the learning and retention of transferable problem-solving skills, which are necessary to solve complex construction problems.

Item Type: Thesis (Doctoral)
Uncontrolled Keywords: educational psychology; construction education; construction project; new build; skills; building information modeling; learning; project manager; education; motivation; simulation; United States; experiment
Index terms: construction industry, dissertation, module, engineering education, new build, educational games, building information modelling, design and development, project manager, retention, educational psychology, methodology, classroom, construction process, construction education, program, construction project, dormitory, evidence, experiment, motivation, human-computer interaction, United States, placement, construction simulation
Subjects: educational technology, management, software systems, construction integration, industry analysis, information systems, data collection methods, profession, modelling and simulation, production management, Geography, design process, architectural elements, research methods, human-computer interaction, building construction, professional education, research dissemination and communication, evaluation and assessment methods, learning theory, construction type, psychology
Topics: Roles and Professions, Construction Technology, Business Strategy, Research Practice, Site Management, Design Practice, Digital Applications, Human Resources, Project Management, Geographical Context, Education
Descriptive scope: 5 PCTEA

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