Real-time muscle-level haptic feedback for enhanced welding learning: An semg-based approach

Ye, Y; You, H and Du, J (2024) Real-time muscle-level haptic feedback for enhanced welding learning: An semg-based approach. Journal of Construction Engineering and Management, 150(12): 04024178, ISSN 0733-9364

Abstract

Engaging muscle groups in proper order is an essential skill for human motor tasks such as welding, contributing to musculoskeletal health and task performance. However, learning the correct muscle engagement strategy for a dedicated human motion task like welding can be challenging due to the difficulty of acquiring the implicit information and carrying it over to novice trainees, which is becoming the bottleneck of workforce training. This paper proposes to monitor and model the implicit muscle engagement strategies using surface electromyographic (sEMG) sensors and provide real-time feedback to novice trainees via vibrotactile devices according to the muscle engagement models. The differences between expert trainers' and novice trainees' muscle engagement strategies are processed to control the vibrotactile patterns and magnitudes. A human-subject experiment (N = 25) was performed to validate the system design in welding training. Our results, which demonstrated the effectiveness of the proposed method in capturing motor control patterns and improving motor skill learning, provide a strong foundation for its application in real-world training scenarios. Furthermore, it was found that providing haptic feedback according to muscle engagement was more effective than visual feedback, especially in force control. It was also noticed that haptic feedback could alleviate the reliance on external feedback compared with visual feedback. This paper presented a novel method and its implementation for welding training, contributing to innovative training methods for the workforce and beyond.

Item Type: Article
Uncontrolled Keywords: haptic feedback; human-computer interaction; motor skill learning; perceptual learning; virtual reality; welding training
Index terms: human-computer interaction, effectiveness, becoming, strategy, training scenario, implementation, virtual reality, experiment
Subjects: management, performance management, philosophical process, human-computer interaction, data collection methods, contractual arrangements, educational technology, virtual reality
Topics: Research Practice, Business Strategy, Education, Procurement, Digital Applications, Quality Management
Descriptive scope: 2 CE

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