Analyzing the impact of virtual reality and haptic feedback on the safety skills of construction workers

Lopez, J; Bhandari, S; Perry, L; Ayer, S K; Hallowell, M R and Jones, M (2025) Analyzing the impact of virtual reality and haptic feedback on the safety skills of construction workers. Journal of Construction Engineering and Management, 151(8): 04025110, ISSN 0733-9364

Abstract

Emerging technologies are offering opportunities to address the gaps in traditional construction safety training. The idea of using interactive technologies such as virtual reality (VR) and haptic feedback (HF) has been gaining traction to provide targeted training experiences. Research from outside construction has shown VR to be an especially promising tool in enhancing learning experiences within occupational settings. However, there is no direct evidence that VR in conjunction with HF supports learning outcomes when paired with existing safety training paradigms. Therefore, this study tests whether combining VR and HF with traditional safety training approaches positively impacts the safety skills of construction workers. In an interventional experimental design, 221 employees from the construction industry were placed in a VR environment after receiving prerecorded video-based safety training. Linear mixed model analysis suggests that VR experience paired with passive training can improve hazard recognition performance of construction workers. Surprisingly, the VR experience as designed and tested in this study had a negative effect on participants' hazard recognition skills. However, there were no statistically significant changes observed in workers' risk perceptions, risk tolerance, and safety-related decision-making skills post intervention. Additionally, the study did not find evidence showing HF improves learning outcomes within VR experience. Although VR remains a promising platform for learning in occupational settings, this study suggests that more research is needed to better understand the contexts where VR enhances adult learning achievements in occupational settings.

Item Type: Article
Index terms: risk perception, evidence, traction, decision-making, traditional construction, platform, experimental design, virtual reality, paradigm, emerging technology, learning outcome, learning experience, construction worker, safety training, construction industry
Subjects: evaluation and assessment methods, practitioner, innovation and technology management, digital design, heritage and conservation, environmental hazards, transportation engineering, research design and methodology, virtual reality, learning methods, education and knowledge transfer, occupational health and safety management, decision analysis, industry analysis, student development
Topics: Engineering Principles, Health and Safety, Sustainability, Risk Management, Education, Research Practice, Roles and Professions, Design Practice, Digital Applications
Descriptive scope: 4 PCTA

N.B. Descriptive scope is a count of how many of the five facets of empirical research are indicated by the words used in title, abstract and keywords. It is not intended as a judgement on the research; merely a count of the kind of word we would expect to indicate Phenomenon, Concepts, Theoretical framing, Empirical techniques, Analytical techniques. If all five are present, then a code of “5 PCTEA” will indicate this. If you feel the coding for this record is questionable, we welcome discussion around the terms we matched or the way we categorized them. The facet you would expect may not be coded, or a facet may be coded inappropriately. This can also bear on a larger question, of which facets should be treated as defining in construction management research. Please get in touch, and we will look at it. More details here