While stands the colosseum: A ground-up exploration of ancient Roman construction techniques using virtual reality

Tan, A H (2015) While stands the colosseum: A ground-up exploration of ancient Roman construction techniques using virtual reality. PhD thesis, Ohio State University, USA.

Abstract

The construction of ancient monuments, such as the Colosseum (Coliseum) of Rome, was an enigmatic and complex process that has never been explored. Most sources about the largest ancient amphitheater focus on the historical and archaeological aspects. This dissertation seeks to elaborate on the construction methods of the Colosseum using engineering principles, based on which a digital reconstruction of the most likely of these methods in the form of a virtual-reality simulation – a process that has never been attempted before in the construction study of this ancient monument – was created. This dissertation presents a state-of-the-art and comprehensive exploration of the construction of the Colosseum, deriving and compiling information from both personal observations and a number of different historical and archaeological sources as well as findings from the monument itself. The construction processes of the Colosseum can be divided into five distinct stages: the pre-plan and plan, which details how the site of the construction was selected and drafted; the substructure, involving an analysis the best and safest alternative for constructing the foundation of the building; the hypogea or underground chambers, which provide chambers beneath the arena to house the gladiators and other contestants; the superstructure, the majority of the building which could have been built in several different ways, each of which consists of a number of organized stages; and the velarium, or roof awning, which can be installed in several different ways, resulting in different ranges of protection from the weather. After the different construction methods that may be employed for all of these stages are compared, a number of possible pathways of construction are established, and one of them is selected as the most plausible given the construction practices of the ancient Romans. The findings of the construction methods of such a majestic structure are not complete without simulations using state-of-the-art technology; virtual reality in particular is a prime candidate for this prospect. Thus, the means of creating a virtual model for presenting the construction process, which is known as the graphics pipeline, are researched and displayed in detail. The different stages for the creation process of the simulation are the possible schemes of presenting the digital assets created; the software and hardware selection, which details the possible programs that will be used in the graphics pipeline; and the implementation of the graphics pipeline itself to create the completed model, stages, and user interface. Overall, this combination of history and technology forms a pioneering and comprehensive model which details the construction processes of the Colosseum for a modern audience, and demonstrates that the hitherto unexplored engineering aspects deserve as much admiration as the monument itself.

Item Type: Thesis (Doctoral)
Thesis advisor: Croft Jr., F
Uncontrolled Keywords: pipeline; simulation; virtual reality; weather
Index terms: pipeline, virtual reality, user interface, hardware, weather, history, implementation, roof, reconstruction, Rome, monument, dissertation, program, construction method, state of the art, construction process, exploration
Subjects: computer hardware, infrastructure and transport systems, building construction, research dissemination and communication, contractual arrangements, architectural and construction history, software systems, architectural elements, environmental resource management, virtual reality, design practice, Geography, human-computer interaction, air quality
Topics: Design Practice, Digital Applications, Engineering Principles, Site Management, Geographical Context, Procurement, Research Practice, Sustainability
Descriptive scope: 3 PCT

N.B. Descriptive scope is a count of how many of the five facets of empirical research are indicated by the words used in title, abstract and keywords. It is not intended as a judgement on the research; merely a count of the kind of word we would expect to indicate Phenomenon, Concepts, Theoretical framing, Empirical techniques, Analytical techniques. If all five are present, then a code of “5 PCTEA” will indicate this. If you feel the coding for this record is questionable, we welcome discussion around the terms we matched or the way we categorized them. The facet you would expect may not be coded, or a facet may be coded inappropriately. This can also bear on a larger question, of which facets should be treated as defining in construction management research. Please get in touch, and we will look at it. More details here