Integrating 3D photogrammetry and game engine for construction safety training

Zaman, A A U; Abdelaty, A; Yamany, M S; Jacobs, F and Marzouk, M (2025) Integrating 3D photogrammetry and game engine for construction safety training. Built Environment Project and Asset Management, 15(4), pp. 844-862. ISSN 2044-124X

Abstract

Despite ongoing safety efforts, construction sites remain some of the most hazardous workplaces. This study introduces an innovative occupational safety and health administration (OSHA) training approach by creating a realistic virtual construction environment using unmanned aerial vehicle (UAV) imagery and a game engine. Integrating OSHA regulations makes safety instructions more effective than traditional training. The research employs UAV-derived photogrammetry to generate a 3D textured mesh model of an active construction site. This model is integrated into a game engine to develop an interactive, first-person simulation where users explore the site and receive safety instructions at hazard points. Validation was conducted through questionnaire surveys of 13 construction professionals and 25 undergraduate students. The study shows that interactive game-based learning significantly improves trainees’ ability to identify and understand site-specific hazards. Survey responses from students and construction professionals indicated that the game is more effective in teaching safety protocols than traditional OSHA 30 training. The study demonstrates that integrating UAV photogrammetry with game engines enhances construction safety training by improving hazard recognition and knowledge retention. Survey results show higher effectiveness than traditional training. This approach enables realistic, site-specific safety instruction, supporting OSHA compliance and reducing accidents through interactive, immersive learning. This research enhances safety training by integrating high-fidelity 3D models from UAV photogrammetry with a game engine to develop an interactive learning platform. Unlike traditional methods with generic simulations, this approach reflects the specific conditions and hazards of active construction sites, offering tailored safety instructions.

Item Type: Article
Uncontrolled Keywords: construction safety; game engine training; OSHA regulations; photogrammetry; uav
Index terms: undergraduate, construction professional, effectiveness, occupational safety and health, safety training, unmanned aerial vehicle, retention, platform, 3D model, regulation, questionnaire, validation, game engine, construction safety, compliance, construction site, survey
Subjects: management, performance management, software systems, professional development, occupational health and safety management, political science, environmental health, data collection methods, work location, health safety and environment, automation and robotics, digital design, computational design, curriculum development
Topics: Sustainability, Health and Safety, Education, Quality Management, Governance, Information Management, Research Practice, Site Management, Digital Applications, Human Resources
Descriptive scope: 4 PCEA

N.B. Descriptive scope is a count of how many of the five facets of empirical research are indicated by the words used in title, abstract and keywords. It is not intended as a judgement on the research; merely a count of the kind of word we would expect to indicate Phenomenon, Concepts, Theoretical framing, Empirical techniques, Analytical techniques. If all five are present, then a code of “5 PCTEA” will indicate this. If you feel the coding for this record is questionable, we welcome discussion around the terms we matched or the way we categorized them. The facet you would expect may not be coded, or a facet may be coded inappropriately. This can also bear on a larger question, of which facets should be treated as defining in construction management research. Please get in touch, and we will look at it. More details here