Designers' perspectives on the use of immersive virtual reality technology in practice

Maftei, L and Harty, C (2014) Designers' perspectives on the use of immersive virtual reality technology in practice. In: Raiden, A and Aboagye-Nimo, E (eds.) Proceedings of 30th Annual ARCOM Conference, 1-3 September 2014, Portsmouth, UK.

Abstract

The role of emerging virtual reality (VR)/ BIM enabled technologies on the construction design process is examined in this paper from an angle of understanding the contextual use of technology in practice. Drawing attention to the dynamics of interrelating the social, perceptual and material/ technical mechanisms involved, the study takes an interest in issues of understanding and reflecting on the effect of immersive technologies on construction design activities as used in concrete Ôreal ÐlifeÕ settings and as perceived by practitioners. The case study is an on-going construction project for a new hospital in the UK, where an immersive VR environment (IVRE) was used performing design review sessions during the bid preparation stage. It is about understanding practitionersÕ reflection hence the study augments previous insights based on direct observation and audio-video recordings of multiple design meetings with interviewing the design participants. The focus is on designersÕ perception of the events, their reflection back on their actions, their conceptual understanding of using IVRE in the process, and their view on the possible connection with broader practices of design. A particular strategy was applied in conducting retrospective discussions with the participants in a data review session format, consisting in both playing back video-clips (thematically selected from the video data set), and revealing the researcherÕs interpretation around what was happening during the design sessions. This was aimed to allow the participantsÕ reflection on how they experienced particular episodes and to engage them with the research questions, for asking them to describe their understanding and reasoning behind the events. Early analysis suggests that the interview data is particularly informing with regard to participantsÕ perspective on how using IVRE in the design review connects with other VR/ BIM enabled ways of performing the process and exposes their insight on the potential impact on the broader construction context.

Item Type: Conference Paper (Paper)
Uncontrolled Keywords: construction design practice; designers' reflection-on-action; immersive virtual reality environment
Index terms: interview, reflection, direct observation, design process, dynamics, strategy, construction project, practitioner, case study, reasoning, bid preparation, drawing, immersive technology, design practice, virtual reality technology, virtual reality, designer
Subjects: profession, data collection methods, management, practitioner, systems engineering, professional development, design process, cognitive psychology, technical documentation, bidding, production management, virtual reality, design methods
Topics: Roles and Professions, Digital Applications, Research Practice, Project Management, Information Management, Procurement, Business Strategy, Design Practice, Engineering Principles
Descriptive scope: 3 PCE

N.B. Descriptive scope is a count of how many of the five facets of empirical research are indicated by the words used in title, abstract and keywords. It is not intended as a judgement on the research; merely a count of the kind of word we would expect to indicate Phenomenon, Concepts, Theoretical framing, Empirical techniques, Analytical techniques. If all five are present, then a code of “5 PCTEA” will indicate this. If you feel the coding for this record is questionable, we welcome discussion around the terms we matched or the way we categorized them. The facet you would expect may not be coded, or a facet may be coded inappropriately. This can also bear on a larger question, of which facets should be treated as defining in construction management research. Please get in touch, and we will look at it. More details here