Automatically transforming virtual realitysimulations into project schedules

Katsimpalis, E; Adey, B T and Haas, C T (2026) Automatically transforming virtual realitysimulations into project schedules. Journal of Construction Engineering and Management, 152(6): 04026059, ISSN 0733-9364

Abstract

A novel framework is contributed that facilitates a workflow, algorithms, and methods that can be followed to automatically transform desirable results of first-person virtual reality (VR) problem solving simulations into project schedules for some challenging construction and deconstruction situations. VR's strengths for this application include immersive visualization, building information modeling (BIM) integration, physics-based simulation, collaboration, and intuitive interactive controls. Within the framework, an initial ontology, formal definitions, relevant data structures, and simulation script pseudocodes are established. These elements enable the automatic capture during VR simulation sessions of critical task attributes, such as descriptions, predecessor relationships, estimated durations, and resource requirements. This captured information is then processed using defined procedures and pseudocode logic to generate critical path method (CPM) schedules in commercial construction planning and scheduling software. A planning and scheduling workflow integrates these elements to support effective problem solving within the framework, including the capture and comparison of multiple schedule options from the simulations. The efficacy of the framework is demonstrated in the generation and analysis of construction schedules for the dismantling of a portion of a Canada deuterium uranium (CANDU) reactor core. Additional research is required to refine and expand the VR-to-schedule approach to support broader applications acr-oss various construction scenarios.

Item Type: Article
Uncontrolled Keywords: automation; building information modeling; construction; deconstruction; game engines; physics engines; planning; scheduling; virtual reality
Index terms: virtual reality, duration, automation, option, building information modelling, commercial construction, Canada, integration, collaboration, script, problem solving, dismantling, game engine, visualization, workflow, data structure, critical path method, scheduling, ontology
Subjects: information systems, decision analysis, sociology, project controls, organizational analysis, software systems, design practice, education and knowledge transfer, management, data science, virtual reality, Geography, automation and robotics, decision-making and reasoning, operations research, operations management, construction type
Topics: Geographical Context, Risk Management, Digital Applications, Design Practice, Organizational Design, Site Management, Time Control, Research Practice, Business Strategy, Construction Technology
Descriptive scope: 3 PCT

N.B. Descriptive scope is a count of how many of the five facets of empirical research are indicated by the words used in title, abstract and keywords. It is not intended as a judgement on the research; merely a count of the kind of word we would expect to indicate Phenomenon, Concepts, Theoretical framing, Empirical techniques, Analytical techniques. If all five are present, then a code of “5 PCTEA” will indicate this. If you feel the coding for this record is questionable, we welcome discussion around the terms we matched or the way we categorized them. The facet you would expect may not be coded, or a facet may be coded inappropriately. This can also bear on a larger question, of which facets should be treated as defining in construction management research. Please get in touch, and we will look at it. More details here