Samarasinghe, D A S and Piri, I S (2022) Assessing design buildability through virtual reality from the perspective of construction students. Built Environment Project and Asset Management, 12(5), pp. 823-836. ISSN 2044-124X
Abstract
Purpose: The purpose of this paper is to evaluate the impact of visual models on the ability of construction students to assess design buildability. Design/methodology/approach: The study engaged 45 construction students from one selected tertiary education institute in New Zealand. The data collection process involved meeting the students face-to-face and demonstrating the VR model to them, after which the students completed an online questionnaire and assessed design buildability using both 2D drawing and virtual reality (VR) models. To make this assessment, the participants considered a residential earth building modelled to promote sustainable building features. The assessment process required the participants to evaluate the design buildability of the same building design using a 2D drawing and a 3D VR model. Findings: The study found that VR models have significant advantages for assessing design buildability. Students measured 16.80% higher average buildability with the 3D VR model compared to the 2D drawing. The participants in the evaluation felt that the visual model significantly improved the comprehensibility of complex designs, which helped identify and manage design buildability (overall, 83% of participants strongly supported this). Originality/value: The paper showed construction digitisation such as VR, augmented reality and building information modelling is highly cooperative as it can easily be made available for online learning. Thus, the findings support construction educators use online-based VR learning to promote efficient teaching of design buildability to students.
| Item Type: | Article |
|---|---|
| Uncontrolled Keywords: | buildability assessment; construction education; design buildability; digital built environment; virtual reality |
| Index terms: | drawing, face, buildability, New Zealand, digital built environment, tertiary, building information modelling, building design, questionnaire, augmented reality, methodology, construction education, sustainable building, virtual reality |
| Subjects: | curriculum development, architectural design, psychology, visualization, technical documentation, computing systems, data collection methods, virtual reality, design efficiency, information systems, professional education, Geography, sustainable construction, research methods |
| Topics: | Research Practice, Geographical Context, Sustainability, Digital Applications, Design Practice, Education, Organizational Design |
| Descriptive scope: | 4 PCTA |
N.B. Descriptive scope is a count of how many of the five facets of empirical research are indicated by the words used in title, abstract and keywords. It is not intended as a judgement on the research; merely a count of the kind of word we would expect to indicate Phenomenon, Concepts, Theoretical framing, Empirical techniques, Analytical techniques. If all five are present, then a code of “5 PCTEA” will indicate this. If you feel the coding for this record is questionable, we welcome discussion around the terms we matched or the way we categorized them. The facet you would expect may not be coded, or a facet may be coded inappropriately. This can also bear on a larger question, of which facets should be treated as defining in construction management research. Please get in touch, and we will look at it. More details here