The nD-based computer game: Engaging school children in the construction design process

Goulding, J; Aouad, G and Nadim, W (2007) The nD-based computer game: Engaging school children in the construction design process. Architectural Engineering and Design Management, 3(4), pp. 222-237. ISSN 1745-2007

Abstract

Engaging end-users effectively in the construction process is becoming increasingly important in the UK. However, this engagement is often hindered by the amount and complexity of information and knowledge that needs to be communicated among project stakeholders. This can often create a 'mismatch' between stakeholders' expectations and the physical building constructed. A survey was carried out in two secondary schools in the North West of the UK to determine whether a 'mismatch' existed. An nD-based computer game was suggested to address this mismatch, the rubrics of which aimed to facilitate the early engagement of endusers in the construction process by providing 'what-if' analysis through visually shareable information. This approach was regarded as a self-learning tool, through which end-users could learn about the complexity of the construction process and the decisions and trade-offs being made. This research targeted school children (aged 11–16) as the end-users, under the Building Schools for the Future initiative funded by the Engineering and Physical Sciences Research Council. In order to simplify the information communicated to school children, a concept map was developed to identify the interrelationship between the nD concept, the gaming technology concept and the school building design concept. These interrelationships were used to inform the secondary phase of this research (unreported) which will be the actual development of the computer game.

Item Type: Article
Uncontrolled Keywords: computer games; construction industry; design; nd concept; school buildings
Index terms: school building, construction process, project stakeholder, mismatch, concept map, construction industry, complexity, becoming, gaming, design process, science, secondary school, survey, children
Subjects: demography, educational institutions, decision analysis, sociology, building construction, industry analysis, philosophical process, systems engineering, decision-making and reasoning, engineering problems, construction type, data collection methods, specialized education, design methods
Topics: Urban Studies, Design Practice, Site Management, Education, Engineering Principles, Research Practice, Construction Technology, Stakeholder Management, Risk Management
Descriptive scope: 4 PCTE

N.B. Descriptive scope is a count of how many of the five facets of empirical research are indicated by the words used in title, abstract and keywords. It is not intended as a judgement on the research; merely a count of the kind of word we would expect to indicate Phenomenon, Concepts, Theoretical framing, Empirical techniques, Analytical techniques. If all five are present, then a code of “5 PCTEA” will indicate this. If you feel the coding for this record is questionable, we welcome discussion around the terms we matched or the way we categorized them. The facet you would expect may not be coded, or a facet may be coded inappropriately. This can also bear on a larger question, of which facets should be treated as defining in construction management research. Please get in touch, and we will look at it. More details here