Getuli, V; Capone, P; Bruttini, A and Sorbi, T (2022) A smart objects library for BIM-based construction site and emergency management to support mobile VR safety training experiences. Construction Innovation, 22(3), pp. 504-530. ISSN 1471-4175
Abstract
Purpose: Health and safety training via immersive virtual reality (VR) in the construction sector is still limited to few early adopters despite the benefits it could provide in terms of training effectiveness. To foster its adoption, in this work, the authors address the lack of an organized asset of digital contents dedicated to the production of VR site scenarios that emerged as one of the most limiting factors for the implementation of building information modeling (BIM) and VR for construction workers' safety training. To improve this critically time-consuming process, a dedicated site object library is proposed. Design/methodology/approach: The development of the site object library for the production of BIM-based VR safety training experiences followed a four-step process: definition of the object list and categories from the analysis of heterogeneous knowledge sources – construction sectors' regulations, case studies and site scenarios' imagery; definition of the object requirements (e.g. information, graphics, sounds, animations and more); design of an object information sheet as a library implementation support tool; and library implementation and validation via collaborative VR sessions. Findings: This work provides the definition of a structured library of construction site objects dedicated to the production of VR scenarios for safety training comprising 168 items, implemented and validated. Originality/value: The research contributes to facilitate and standardize the time-consuming contents' production and modeling process of site scenarios for VR safety training, addressing the lack of a dedicated site object library. Furthermore, the novel library framework could serve as a base for future extensions dedicated to other applications of VR site simulations (e.g. constructability analysis).
| Item Type: | Article |
|---|---|
| Uncontrolled Keywords: | BIM; game technology; immersive virtual reality; safety training; site object categorization; site object library |
| Index terms: | safety training, modelling, implementation, construction worker, constructability, virtual reality, case study, building information modelling, training effectivenes, construction sector, regulation, validation, emergency management, methodology, construction site, health and safety |
| Subjects: | data collection methods, virtual reality, practitioner, work location, contractual arrangements, analytical methods, construction integration, research methods, health safety and environment, financial risk, professional development, occupational health and safety management, assessment methods, industry analysis, political science, information systems |
| Topics: | Digital Applications, Design Practice, Education, Site Management, Health and Safety, Cost Management, Information Management, Engineering Principles, Research Practice, Roles and Professions, Governance, Procurement |
| Descriptive scope: | 5 PCTEA |
N.B. Descriptive scope is a count of how many of the five facets of empirical research are indicated by the words used in title, abstract and keywords. It is not intended as a judgement on the research; merely a count of the kind of word we would expect to indicate Phenomenon, Concepts, Theoretical framing, Empirical techniques, Analytical techniques. If all five are present, then a code of “5 PCTEA” will indicate this. If you feel the coding for this record is questionable, we welcome discussion around the terms we matched or the way we categorized them. The facet you would expect may not be coded, or a facet may be coded inappropriately. This can also bear on a larger question, of which facets should be treated as defining in construction management research. Please get in touch, and we will look at it. More details here