Joy, E; Aadhithian R and Raja, C (2024) Digital 3D modeling for preconstruction real-time visualization of home interior design through virtual reality. Construction Innovation, 24(2), pp. 643-653. ISSN 1471-4175
Abstract
Purpose: The purpose of this paper is to present the investigation on contemporary applications of game design in architectural visualization, urban environmental planning and the results to address the problems of traditional methods specifically in terms of interactivity and visualization. The authors present the prototype that incorporates information modeling and virtual reality (VR) into interactive architectural visualization. Design/methodology/approach: The proposed system supports a virtual walkthrough process that allows users to navigate in an architectural space of their imagination and design. The immersion in the design of living space or environment has been made possible through the inclusion of VR through the use of WebVR technology to deploy the design to be experienced. Findings: This study investigates and establishes a framework that explores the intricacies of 3 imensional (3D) Architectural Visualization in a real-time engine by designing a visual experience with a better level of user interaction and then deploying it through VR. Originality/value: To the best of the authors’ knowledge, this is one of the few experimental frameworks which perfectly integrates VR for visualization in digital home design environments. The prospective applications of this framework are in several fields of construction innovation, architectural design, 3D modeling, virtual and augmented reality.
| Item Type: | Article |
|---|---|
| Uncontrolled Keywords: | 3D modeling; data visualization; interior design; virtual reality |
| Index terms: | investigation, virtual reality, interaction, 3D modelling, information modelling, augmented reality, methodology, construction innovation, architectural design, visualization, interior design, data visualization, architectural visualization, prototype |
| Subjects: | digital design, design practice, research methods, behavioral psychology, specialized design, building construction, data collection methods, computational design, virtual reality, data science, modelling and simulation, visualization |
| Topics: | Design Practice, Digital Applications, Research Practice, Engineering Principles |
| Descriptive scope: | 4 PCTA |
N.B. Descriptive scope is a count of how many of the five facets of empirical research are indicated by the words used in title, abstract and keywords. It is not intended as a judgement on the research; merely a count of the kind of word we would expect to indicate Phenomenon, Concepts, Theoretical framing, Empirical techniques, Analytical techniques. If all five are present, then a code of “5 PCTEA” will indicate this. If you feel the coding for this record is questionable, we welcome discussion around the terms we matched or the way we categorized them. The facet you would expect may not be coded, or a facet may be coded inappropriately. This can also bear on a larger question, of which facets should be treated as defining in construction management research. Please get in touch, and we will look at it. More details here