The place of VR technologies in UK architectural practice

Spaeth, A B and Khali, R (2018) The place of VR technologies in UK architectural practice. Architectural Engineering and Design Management, 14(6), pp. 470-487. ISSN 1745-2007

Abstract

Since the year 2000, interactive immersive technology is widely affordable and available across disciplines and in the private domain. This paper presents the results of an original survey amongst the AJ100 (27 February 2018) practices in the UK exploring the use of VR technologies in contemporary architectural practice. It investigates the type and intensity of the use in practices different in size, type but unified by their high ambitions and recognition as the leading practices in the UK. The survey reveals that 52% of the AJ100 practices use VR in their offices. Sixty percent of the VR outputs are 360-degree panoramic images leaving 40% to (Construct UK Ltd) the production of VR walkthrough models. The surveyed practices report an almost balanced split between desktop tethered hardware and mobile devices, whereas large hardware installations i.e. CAVE VR or Space Domes play a subordinate role in their office equipment. It is not surprising that the VR technologies are heavily used in client meetings and for representation purposes, but the study also revealed that the VR has found its way into the genuine design processes within the core design team as well as in coordination activities between stakeholders outside the client related communication, i.e. consultant communication. The findings of the study are based on a response rate of 72% including 13 offices from the top 20 of the AJ100 practices in the UK.

Item Type: Article
Uncontrolled Keywords: design practice; virtual reality; architectural design
Index terms: immersive technology, design process, design practice, survey, design team, hardware, architectural practice, virtual reality, coordination, architectural design
Subjects: design process, management, design practice, professional practice, design methods, computer hardware, data collection methods, virtual reality, business
Topics: Design Practice, Digital Applications, Organizational Design, Business Strategy, Research Practice
Descriptive scope: 3 PCE

N.B. Descriptive scope is a count of how many of the five facets of empirical research are indicated by the words used in title, abstract and keywords. It is not intended as a judgement on the research; merely a count of the kind of word we would expect to indicate Phenomenon, Concepts, Theoretical framing, Empirical techniques, Analytical techniques. If all five are present, then a code of “5 PCTEA” will indicate this. If you feel the coding for this record is questionable, we welcome discussion around the terms we matched or the way we categorized them. The facet you would expect may not be coded, or a facet may be coded inappropriately. This can also bear on a larger question, of which facets should be treated as defining in construction management research. Please get in touch, and we will look at it. More details here