A 4D automatic simulation tool for construction resource planning: A case study

Li, H; Chan, G; Skitmore, M and Huang, T (2015) A 4D automatic simulation tool for construction resource planning: A case study. Engineering, Construction and Architectural Management, 22(5), pp. 536-550. ISSN 0969-9988

Abstract

Purpose - Traditional construction planning relies upon the critical path method and bar charts. Both of these methods suffer from visualization and timing issues that could be addressed by 4D technology specifically geared to meet the needs of the construction industry. The purpose of this paper is to propose a new construction planning approach based on simulation by using a game engine. Design/methodology/approach - A 4D automatic simulation tool was developed and a case study was carried out. The proposed tool was used to simulate and optimize the plans for the installation of a temporary platform for piling in a civil construction project in Hong Kong. The tool simulated the result of the construction process with three variables: equipment, site layout and schedule. Through this, the construction team was able to repeatedly simulate a range of options. Findings - The results indicate that the proposed approach can provide a user-friendly 4D simulation platform for the construction industry. The simulation can also identify the solution being sought by the construction team. The paper also identifies directions for further development of the 4D technology as an aid in construction planning and decision making. Research limitations/implications - The tests on the tool are limited to a single case study and further research is needed to test the use of game engines for construction planning in different construction projects to verify its effectiveness. Future research could also explore the use of alternative game engines and compare their performance and results. Originality/value - The authors proposed the use of game engine to simulate the construction process based on resources, working space and construction schedule. The developed tool can be used by end-users without simulation experience.

Item Type: Article
Uncontrolled Keywords: case studies; optimization; construction planning; simulation; 4d visualization; game engines
Index terms: option, construction planning, construction industry, resource planning, 4D simulation, effectiveness, construction team, 4D visualization, platform, traditional construction, case study, Hong Kong, critical path method, visualization, simulation tool, game engine, construction project, methodology, decision-making, construction process, site layout
Subjects: data collection methods, project delivery, analytical methods, construction planning, site logistics, resource management, visualization, operations research, digital design, production management, Geography, software systems, research methods, performance management, design practice, heritage and conservation, industry analysis, building construction, decision analysis
Topics: Risk Management, Project Management, Geographical Context, Research Practice, Engineering Principles, Site Management, Time Control, Quality Management, Design Practice, Digital Applications
Descriptive scope: 4 PCTE

N.B. Descriptive scope is a count of how many of the five facets of empirical research are indicated by the words used in title, abstract and keywords. It is not intended as a judgement on the research; merely a count of the kind of word we would expect to indicate Phenomenon, Concepts, Theoretical framing, Empirical techniques, Analytical techniques. If all five are present, then a code of “5 PCTEA” will indicate this. If you feel the coding for this record is questionable, we welcome discussion around the terms we matched or the way we categorized them. The facet you would expect may not be coded, or a facet may be coded inappropriately. This can also bear on a larger question, of which facets should be treated as defining in construction management research. Please get in touch, and we will look at it. More details here